

The absurdity of Saints Row definitely worked in its favor.for a time. And, in the end, they walked away not only with an avid fanbase that would cherish the franchise even at its lowest point but also pushed the bounds of sandbox gaming. For all of its zaniness and wacky mentality, Saints Row infused some of the most realistic concepts to a story that was clearly meant to be over-the-top and outright unbelievable. Saints Row 2 may have been a sub-par version of GTA: San Andreas, given its gang-ridden backdrop and the open-world concept, yet it paved its own road and stuck to it. The main cast, Shaundi, Pierce and Johnny Gat, each offered their own perspective on the world and were either beloved or hated by the player in their own way (and they sure do get what's coming to them).

The narrative alone was a spectacular thrill-ride, pockmarked with emotional moments and unforgettable characters. A sickening double-cross by your one-time leader Julius leaves you bed-ridden in a prison hospital, yet that's only the very beginning, what with a corrupt corporation named Ultor at the center of it all. Not only was the in-game world lush with a variety of different areas, but a never-ending list of activities and side-missions gave SR2 this quality of infinite potential. Though it isn't really the greatest open-world title of all time, Saints Row 2 definitely integrated all of the right concepts at the right moment. RELATED: Koch Media Will Talk About New Saints Row Next Year Sequestering Stillwater Silliness
